
A micro fuel cell
Holidays? What holidays? Here at PCMag, we're too busy thinking about the Consumer Electronics Show coming up in early January to stop and smell the nog. We're getting e-mails and phone calls from PR reps by the boatload, each one promising a new product that will revolution the consumer electronics landscape as we know it.
The only thing is, plenty of these products never actually make it to market.
Naturally, this got us to thinking. How many products have we been promised in the past year that never actually hit store shelves? In honor of both the impending CES and the end of the calendar year, we've culled together some of tech's best unfulfilled promises of 2008.
Fuel cells in laptops: As we look more and more toward alternative energy sources, it make sense that laptop manufacturers would also be searching for a change from the old-fashioned lithium ion battery. For a few years now we've been promised the advent of the fuel cell--a more efficient technology than its predecessors. Unfortunately, we're still stuck in the development stages.
Check out the rest of our disappointments, after the jump...

MemJet printing: This technology was going to revolutionize the way we print, outputting anywhere from 60 to 360 pages per minute. Sadly, the technology has been pushed back to 2009. We'll believe it when we see it.

Microvision PicoP: 2008 was the year of the tiny projector for plenty of companies--not Microvision, though. The PicoP won't be seeing the light of day (or even a dimly lit board room) until 2009.
Palm Nova OS: Oh Palm, remember when you had the smartphone world in, well, the palm of your hand? The company's eagerly awaited OS didn't debut in 2008, but rumor has it that we'll be seeing it at CES 2009. Right Palm? Riiiiight.

The Phantom: The irony of this company's name has not been lost on the tech blogosphere. Phantom Entertainment promised this gaming system for years, without much of anything to show for it. However, the company does get points for actually having released an honest-to-god product this year: The Phantom Lapboard keyboard made its debut in June--a full two years after its original release date.

RealDVD: This "studio-blessed" DVD-ripping software got close to release--really, it did, if only all of those pesky movie companies hadn't gone out and sued the company over copyright issues. Whoops...
Ultra-wideband for PCs: Where was this low-energy, high-bandwidth technology in 2008? In the ether, naturally.

Duke Nukem Forever: Of course we'd be remiss if we left this perennial vaporware favorite off the list. 3D Realms has been promising this first-person shooter for a staggering 11 years. It's kind of the "Chinese Democracy" of the video game world, only Axl finally got off his leather pants and release that one. Perhaps some kind of Dr. Pepper-related promotion will finally light a fire under the programmers...
December 18, 2008 11:34 AM
Pico projectors.
The ones that have come out already aren't much use, even in a dimly lit board room!
Microvison could be the first that actually does the job. I'm looking forward to the reports back from CES.
December 19, 2008 8:36 AM
I agree with June. The broken promises on the mini-projectors are those that have come to market so far - very poor quality. The Microvision Picop, which is coming out in a couple of months, is the cream of the crop and the definitive step up that launches this market.
December 19, 2008 2:13 PM
Yes, the picops that came out in 2008 were blurry adn below par. Looking forward to the top line unit by Microvision in early 2009!
December 20, 2008 2:15 AM
Most of the products on the list may be broken promises, but listing Duke Nukem Forever is a cheap shot.
While 3DRealms deserve (and has received) lots of ridicule over the incredible delay of DNF. The truth is, they simply have not promised that it would be released by any date in years.
They have been saying it will be released when it's done, so I fail to see how that is a broken promise for 2008.
Besides, don't bet against 3DR, this is the company who started development on Max Payne right after Duke Nukem 3D was released (1996) and then idled it for years before taking an advisory role and letting Remedy re-create and release it 2001.